The Purposes and Functions of components of Game Engines

You must produce a report to show case your process of thought on how you came up with the engine for your product; this includes looking at the purpose of game engines, functionality of game engines supported with industry terminology, analysis and research.

When evidence is produced it must be uploaded to your blog in the task 1 section. The title of this blog post is: The Purposes and Functions of components of Game Engines.



Supporting Video Research

Demo



This video is relevant to demo because it is demo gameplay of a game called uncharted.

Beta


This video is relevant to Beta because it is Beta Gameplay of a game called Destiny.

Alpha

 

This video is relevant to Alpha because it is Alpha gameplay of a game called Evolve which is yet to be released.

Pre-Alpha



This video is relevant to pre-alpha because it is pre-alpha gameplay for a particular game called H1Z1.

Gold



This video is relevant to Gold because it shows gameplay (Gold) of the full game called Borderlands 2.

Debugging



This video is relevant to Debugging because it shows you hot to debug on a program called Java which is used to run many games such as RuneScape.

White Box Testing



This video is relevant to White Box Testing because it completely explains what White Box Testing is.

Bug

.

This video is relevant to bug because it shows many bugs and glitches in games which have been exploited.

Vertex Shader



This video is relevant because it shows an ocean that was created using a vertex shader.

Pixel Shader



This video is relevant because it shows how pixel shader works.

Rendering



Normal Mapping



Physics



Level of Detail



Sprites